Soulblight Gravelords is the spiritual successor toLegions of Nagash Warcrywarband. While the Legions of Nagash army in Age of Sigmar is no longer technically a valid army for matched play, it still is for Warcry and there are enough differences to be analyzed separately.
If you already have a Legions of Nagash or a Soulblight army, you have enough miniatures to play Warcry and start a Gravelords warband: all you need is thatpublished free ruleson the Warhammer Community website and join someone with a board, the rules, and some scenery.The cursed city boxis also an excellent way to create a Soulblight Gravelord Warband (and you could make a coolCities of the Sigmar Warbandswith the heroes in this box).
Pale but deadly vampires are the leaders of a warband of minions who have been raised from the undead to continue their slaughter for eternity. But they're not the only ones dabbling in necromantic magic, as the necromancer has been known to personally guide their risen companions, and wight kings who continue to rule their kingdoms even after death.
This brief introduction will walk you through the fighters of the Soulblight Gravelords warband, their abilities, and some tips on strategy and painting the models.
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What's changed in the Soulblight Gravelords warband reboot?
Soulblight Gravelords saw minor changes to their profiles and point adjustments. The Blood Knights now have 1 more attack, but cost a lot more. Few others saw their Attacks increase by 1, except for the Seneschal, which was reduced by 1, along with a good reduction in cost. The Skeleton Champion now has 2 profiles: one with Mace and one with halberd.
The only changed ability isChosen Championthis now increases strength in addition to attacks.
Background and history of the Soulblight Gravelords warband
The armies of the Soulblight Gravelords are shambling hordes of undead who serve Nagash and his lieutenants forever.
These beings, for whom there is no rest and peace even in death, are raised and commanded by a solid hierarchy in which each serves Nagash, Lord of Undeath and self-proclaimed master of all Shyish, the Realm of Death.
Vampires can trace their genealogies back to the first, Neferata and Mannfred, brought back by Nagash from the destruction of the world-that-was to serve as his Mortarchs. Over time, the Blood Kiss was distributed to many other vampires, each cursed to forever lust for human blood to satiate the beast within in exchange for incredible powers.
Vampires are not the only leaders of the undead, as many lesser lords are able to raise their own armies or warbands and venture out to serve the will of the Great Necromancer.
It can be skeletal wight kings commanding endless hordes of skeletons, or necromancers raising all sorts of horrors from the tombs, from zombies to other beings.
Since the Necroquake, the dead have grown restless in all Mortal Realms, and where, if not in the Eightpoints, is there a plethora of long-dead proud warriors ready to serve once more in the afterlife?
Overview and points for the Soulblight Gravelord Warband fighters
Note: If you haven't read the basic rules of Warcry before reading this article, it might be helpful to know that the game's abilities are activated by using 6 dice that you roll at the beginning of your turn. If two of the dice show the same value, they can be used to activate a double ability. If three are of the same value, they can be used for a triple ability, and so on. So when this article refers to an ability that is a double, a triple, or a quad, it is referring to that system. It may sound a bit confusing, but it doesn't take any time to get used to once you start playing
If two of the dice show the same value, they can be used to activate a double ability. If three are of the same value, they can be used for a triple ability, and so on.
So when this article refers to an ability that is a double, a triple, or a quad, it is referring to that system. It may sound a bit confusing, but it doesn't take any time to get used to once you start playing
Soulblight Gravelords have 22 combatants, 6 of which are leaders.
Vampire lord: 225 points
The Vampire Lord is the strongest melee leader in this warband, with average damage second only to the Vargskyr (4 attacks at power 4 for 2/6 damage).
If you're used to the vampires from Legions of Nagash, this is quite an upgrade. He's now more resilient (hardness 5 with 25 wounds), faster (5″ still flies), and has access to a lot of interesting abilities.
Let's start with the default ability that all leaders can use:Summon an undead minion. For a triple, a leader can now bring back from the dead a fighter with a minion rune (gravekeepers, skeletons, and zombies) who was previously killed with up to 6 wounds (depending on the value of the ability) or fully healed if it was a zombies or simple skeletons. It must be placed within 3″ of a leader in order for it to increase a leader's protection or control of a target.
Vampire Lords (and Blood Knights) also have access to itthirst for blood, allowing them to heal up to 12 wounds (double the value of the ability) after defeating an enemy. It can be a game changer when your opponent loses one of their fighters and you return to full health.
Vampire Lord and Castellan can also useCall the Crimson Feast, one of the strongest abilities in this warband. For a Triple, each friendly fighter within 6″ adds 1 to their Attack stat. Considering the horde of skeletons you can field, you can increase the slaughter for your leader for a full turn.
As you would expect from a warband led by bloodthirsty vampires, the vampire lord is the ideal warband leader at a good price, tough, able to heal himself and with a few different useful abilities.
Nekromant: 145 Punkte
The Necromancer is an important figure in the army, capable of activating your other fighters in his turn, but now he's probably more suited as a hero than a leader.
This is because bosses in Soulblight need to be within range for certain fighters to use their abilities, and you want a strong boss to ensure you have that option for as long as possible.
The necromancer with3 and 20 wounds are very fragile and need to be well protected.
Another reason to have him surrounded by cheap infantry is his special ability toNecrotic Siphon, which allows you to transfer life energy (cure wounds) from a friendly fighter to the necromancer for a triple.
But where he excels ishis quad ability,Vanhels Danse Macabre, a nice reference to his signature spell in Age of Sigmar, which grants a bonus move or action to up to 6 friendly fighters within range.
This complements the profile of a good support herohis ranged attack (3-7″) with good damage (3/6), while the melee option still has a 2″ range, useful for hitting the closer enemies while keeping your skeletons in between.
- Wight King: 155 points
- Wight King on Skeleton Steed: 270 points
The Wight Kings are the commanders of the skeletal hordes and allies of the vampires. They come in two forms: on foot or on a skeletal steed.
The mounted version has a spear with 2″ reach, 4 attacks at power 5 for 2/5 damage. The Standard has a more balanced weapon profile with just a lower Strength (4).
Toughness 5 and high Wounds (25 and 28 respectively) make them good leader options with high survivability.
your special abilitydecapitation strike, is forgetful, so damage on critical hits can only be added on the next attack action.
The mounted version can also occurDeadly chargeassign up to 6 damage to a nearby enemy at the end of a movement phase. It also increases movement range to 8″ and compensates for extremely slow skeletons (3″).
- Vargoyle: 260 points
- Vargheist: 190 points
The Vargheists are the flying unit of this warband with a movement of 8″. High wounds (32 and 28 respectively) and average toughness (4) guarantee them some survivability.
TheVargoyleis the leader of a Vargheist unit with a good melee profile (4 attacks at 4 power for 2/5 damage). TheVargheisthas the same profile but less damage (1/4).
Both have access toBlood mad frenzy, which allows for a bonus attack or movement after defeating an enemy for a double.
But all of this comes at the expense of the most expensive leader in the squad and the second most expensive non-leader combatant.
- Castellan: 260 points
- Blood Knight with Templar Blade: 205 points
- Blood Knight with Templar Lance: 200 points
Blood knights benefit from thisa brand new kitand new rules allowing to use any combination of weapon profiles in Age of Sigmar.
AKastellanis basically a vampire lord on horseback. He loses the flying runemark but increases movement to 8″. Mounted he has access toDeadly charge, allows up to 6 damage at the end of a move action.
He can also heal himself when defeating an enemy (thirst for blood) or, like other leaders, to bring back slain fighters (Summon an undead minion).
The rest of the profile is identical to that of the Vampire Count, but with less damage (2/5) and more wounds.
Blood rideshave access to the same skills (Deadly chargeAndthirst for blood), but have 2 different weapon profiles: thebladeoffers 4 attacks at 4 power for 2/4 damage while theSpeerwith 2″ range loses 1 attack but increases strength to 5. They also have slightly fewer wounds (25 instead of 30).
Be careful, as mounted figures, they cannot climb, open doors, or go through archways.
Vyrkos Bloodborn: 135 points
If Wight Kings Decapitation Strike is a truly situational and probably not that useful ability, Vyrkos and Vargskyr have an even more situational and less useful one.Vampiric Agilityallows a double to ignore vertical distance when climbing. With 8″ movement, unless you're preparing a scenic ambush from the sky, the Vyrkos will most likely never need it. Still, it can be a clutch in situations where you really need to get on top of the building with extra actions.
That being said, the Vyrkos have decent attacks (4 at 4 power for 1/5 damage) but low survivability with Toughness 3 and 15 wounds. Just overall very expensive for what they do.
Vargskyr: 185 points
An impressive model with barely usable ability (Vampiric Agility, see Vyrkos), it comes with an impressive damage output (2 attacks at 5 power for 3/6 damage) and a range of 2″.
35 Wounds and Toughness 4 makes him hard to knock down. Since he's mostly compared to a Vargheist, he now has a similar cost, stronger attacks that can reach 2 inches, more wounds, but he can't fly and has a less useful ability.
It's more viable than before, but still lags behind the Vargheist.
Kosargi night watchman: 140 points
Another model borrowed from the board game Cursed City, no ability to its name but a decent profile as a heavy damage dealer: Strength 5 and 2/5 damage at 2″ range.
Toughness 4 and 30 wounds make him a tough opponent. It costs less than a Vargheist, but in this case the difference in cost can be justified and they move more than a normal zombie (4 inches).
- Hell Knight: 160 points
- Black Knight: 125 points
Black Knights are the lighter cavalry of this gang compared to the Blood Knights, but they have the same 8″ movement.
They have fewer Wounds (25 and 20 respectively) and less Toughness (4), but they become an interesting option in a themed warband made up entirely of skeletons.
In melee they have a range of 2″ which allows to not attack the enemy and still hit whatever their special ability,Deadly charge, only damages after a move that ends within 1″ of an enemy.
The rest of theBlack KnightMelee profile is a bit better than its walking counterpart with Spear: 3 attacks at 3 power for 1/4 damage. TheHellknightreduces range to 1″ but increases damage to 2/4.
TheHellknightis the commander of this unit, but not a leader, and can also act as a championChosen Champion, which for a quad when within 6" of a leader, provides an additional attack action with up to 3 additional attacks and power for a potential 6 attacks at power 6 for that action.
- Seneschal: 100 points
- Grave Guard with Wight Blade and Crypt Shield: 55 points
- Grave Guard mit Great Wight Blade: 65 Punkte
The champion of the elite unit Grave Guard is theSeneschall. With Tenacity 4 and Movement 3″, they don't last long, but they can hit really hard with 3 attacks at Power 5 (Damage 2/4).
The basic Grave Guard comes with 2 possible options: one with aGreat Wight Bladeand one withWight Blade und Crypt Shield.
The difference between the two is that the two-handed weapon version hits at power 5 with +1 damage on normal hit. However, the shield is guaranteed to increase toughness from 3 to 4more survivability than a fighter with 10 wounds.
As a chosen champion, the seneschal can perform an extra attack for a quad while they're all minions, so they can be resurrected by a boss for a triple (Summon an undead minion), can perform a bonus move of up to 6″ for a double (Shambling Horde), can be sacrificed to a necromancer to heal them or to perform bonus moves or actions after the necromancer usesVanhels Danse Macabre.
You will almost never have a triple and a quad available, but if you do, a necromancer and a vampire lord can turn your horde into true killing machines with free attack actions and +1 attack to everyone in range.
- Skeleton Champion with Mace: 70 points
- Skeleton Master with halberd: 75 points
- Skeleton Warrior with Ancient Blade: 40 points
- Skeleton Warrior with Ancient Spear: 40 points
Like the seneschal and the knight of hell, so does heSkeleton Championshave access to theChosen Championability, but apart from that they are a slightly better version of the basic skeletons.
4 more Wounds at Tenacity 4 can make them last a bit longer. The main difference in gear is that the halberd has a 2″ range, one less attack (3) and more critical hit damage (1/4) compared to the mace.
The base skeletons have the same toughness but 8 wounds meaning they will hold up very little.
There are two versions: theold spearfor 2" weapon range and +1 critical hit damage over theAncient Blade+1 Attack version.
Both spear versions are extremely useful when you manage to use the scenery to block access to an area and form two lines of miniatures or hit the enemy behind the front linebut the blade deals more damage in almost all situations.
All skeletons are minions and as such have access to a range of abilities, see Grave Guard.
Deadwalker-Zombie: 40 Points
The zombies have the same profile and cost as a spear-wielding skeleton warrior, but have 2 more wounds to compensate for the weapon's 1" range.
Probably the worst compromise in history, but if you're a zombie movie fan, you can recreate your own favorite scene with a horde of these consumable fighters.
And don't forget that they are minions and therefore can be used for many abilities.
The Scarlet Court (590 points)
- Prince Duvalle: 205 points
- Gorath the Enforcer: 150 points
- Vellas of Faine: 120 points
- Ennias Flightborn: 115 points
The Crimson Court is a Soulblight Gravelord Bladeborn warband from Season 4 of Warhammer Underworlds.
- The Thrill of the Hunt (doubles, all Crimson Court):Add 1 to Attack and Strength if Opponent is Wounded.
- The Devil's Bait (Double, Prince Duvalle):Add 1 to critical hit damage to enemies within range of Prince Duvalle.
All Crimson Court Fighters are Vampire Lords with access tothirst for blood, which allows them to heal some wounds after defeating an enemy. They also have a Bladeborn specific ability that allows them to increase Attack and Strength by 1 when the enemy is wounded (thrill of the hunt).
They share a similar profile to the generic Vampire Lord, but with a few notable differences, including their toughness reduced to 4 and the fact that they cannot fly (except for Ennias).
Prince Duvalle, as a leader, can also boost the attacks of all nearby allied fighters (Call to the Crimson Feast) and increases critical hit damage against enemies within 6″ of him (The devil's bait). Compared to a Vampire Lord, he is a valid leader, a bit cheaper but misses the Tenacity 5 and the ability to fly.
Gorathis the heavy hitter of the warband with 2 attacks for 3/6 damage but with 2″ range which is always a good compromise for survivability. Wounds also go down to 18.
old womanmaintains the high number of attacks (4) but reduces both Strength (3), Damage (1/5) and Wounds (16).
Beforeis the only vampire this Bladeborn can fly and he has 6″ movement. Its attacks are similar to Vellas's, but have less critical damage (1/4).
The Grave Guard (510 points)
- The Tomb Warden: 120 points
- The Dust Prince: 105 points
- The Champion: 75 points
- The Harvester: 50 points
- Applicant with sword and shield: 60 points
- Applicant with sword: 40 points
The Sepulchral Guard is a Soulblight Gravelords Bladeborn warband from Season 1 of Warhammer Underworlds.
- Terrifying Charge (Triple, all Tomb Wardens):Perform a bonus move towards an enemy in range.
The grave guardis the leader of this faction, but funnily enough he can revive other skeletons and zombies but not his own Bladeborn fighters since they lack the Minion keyword. As an entire squad, he can perform bonus move on the closest enemy as long as the enemy is within 6″, but at the cost of a triple… His attack profile is decent at 2″ range and 2/5 damage, allowing him some survivability taking into account the 18 wounds and toughness 4.
The Dust Princeis an enhanced version of a Skeleton Champion with the same ability to perform an enhanced bonus attack while within 6" of a boss (Chosen Champion). His 4 attacks at 3 power can deal 2/4 damage, making him a valuable addition.
The other champion, literallyThe master, has less base damage but a higher critical value (1/5). It is much cheaper because of its reduced toughness (3).
The Harvesterhas a similar profile to a Skeleton Warrior with Ancient Spear with the same valuable 2" range but 1 more Attack (3) at the cost of Tenacity (3).
You can use up to 2Petitioner with sword and shield, although they are more expensive Skeleton Warriors with Ancient Blade without the Minion rune mark.
TheApplicant with swordhas the same attack profile as the shielded one, but lower Tenacity (3) and the advantage of being the cheapest fighter available for Soulblight Gravelords.
Abilities for the Soulblight Gravelords Warband
- Shambling Horde (Double, all Tomb Wardens, Skeletons, and Zombies):Up to 6″ bonus movement when launched within range of a visible leader.
- Vampiric Agility (Double, Vyrkos, and Vargskyr):Don't count vertical distance when climbing.
- Blood Crazed Feeding Frenzy (Double, Vargoyle, and Vargheist):After defeating an enemy, you can perform an additional move or attack action.
- Decapitation Strike (Double, all Wight Kings):Add up to 3 to critical hit damage for next melee attack.
- Necrotic Siphon (Double, Necromancer):Steal wounds from a friendly Minion Fighter to heal the Necromancer.
- Deadly Charge (Triple, all Blood Knights and Black Knights):Deal up to 6 damage to an engaged enemy at the end of the next move.
- Thirst for Blood (Triple, Vampire Lord and all Blood Knights):Heal up to 12 wounds after defeating an enemy.
- Summon an undead minion (triple, all bosses):Return a slain Minion model (Gravekeeper, Skeleton or Zombie) fully healed or with up to 6 wounds if it is an Elite.
- Call the Crimson Feast (Triple, Vampire Lord und alle Kastellaner):Add 1 to the melee attacks of all friendly fighters within 6″ of the leader.
- Chosen Champion (Quad, Seneschal, Hellknight, and both Skeleton Champions):Perform a Bonus Attack within 6″ of a Leader, adding up to 3 to Attack and Strength stats.
- Vanhel's Dance of Death (Quad, Necromancer):Perform a bonus move or attack with up to 6 fighters in range.
Reaction for the Soulblight Gravelords Warband
Introduced in the new season of Warcry,reactionsare things that can be done under certain circumstances, but always during the opponent's turn. They cost one action, so they can only be used by fighters that have not yet activated or are waiting. There are 3 universal reactions and one specific to each warband:
Feelless Flesh (all)
- If: During an enemy melee attack action, but before hit rolls.
- Was:Reduces damage taken from normal hits by 1.
Strategy and Tactics for the Soulblight Gravelords Warband
Soulblight Gravelords warbands can consist of many different units, employing different tactics to achieve victory.
You can have an extremely elite warband made up of only your best champions, or a horde of minions that you can command at will and submerge your opponent with large numbers.
Ideally, a squad would be led by a vampire lord allowing its useCall the Crimson Feastto add attacks to the horde of minions surrounding the leader. A vampire lord is also a highly survivable fighter, with high toughness, decent wounds, and the ability to heal itself.
Leaders can also bring back any minions that have already fallen (Summon an undead minion) deny the opponent important points for felling certain fighters or several of them. Attention thatJanuary 2023 Frequently Asked QuestionsSplit the fighters into elite and non-elite, with the elite minions (most of them) only healing as much as the ability's value (so a maximum of 6) and only the non-elite (basic skeletons and zombies) fully healing .
A necromancer is also an extremely important tool with hisVanhels Danse MacabreEnabling additional actions for the surrounding vassals. Though too fragile for a leader position, he's a perfect hero to follow your pick as the main leader, thanks in part to the only ranged option available in the entire army (up to 7").
The mounted leaders have the problem that they cannot open doors, walk through archways or climb, but in maps with large spaces their speed andDeadly chargeoffers an extra weapon up your sleeve. The castellan is a good alternative to the Vampire Lord if you want to focus on a mounted squad for narrative purposes.
The Vargoyle instead offers flight moves and grants extra cover and additional actions if it manages to kill an opponent. He could be an interesting alternative to a Vampire Lord, but Vargheists with their ability to fly are definitely worth considering in any warband.
Wight Kings have the least interesting ability of any leader, decent damage and good toughness, but the foot version is extremely slow (3″) and the mounted version can't keep up with a castellan. Still, they could lead a Deathrattle-themed army, or be used as a support hero to control secondary targets.
Of the fighters of the cursed city (or Radukar's court), the Vyrkos is interesting for its critical damage, especially considering the 4 attacks (which can be further increased by a vampire lord), the Vargskyr is a powerful fighter but a low number of attacks , and the Kosargi are actually valid tools considering their high survivability with the 30 wounds.
Blood Knights are powerful vampires that can heal themselves with their 8" movement and damage enemies on impactDeadly charge.
Black Knights and their champion, the Hell Knight, are good alternatives to Blood Knights, but they aren't as strong or as resilient as them. However, they are cheaper and can complement a Deathrattle warband.
Hell Knight, Seneschal and Skeleton Champion can be usedChosen Champion, a powerful ability that provides a bonus attack action with up to +3 Attack. A Seneschal can become 6 Strength 8 attacks in a single action: extra lethal! The problem of this ability is the same asShambling Horde: It requires a leader to be within range of the activated fighter. This is why a Soulblight leader's survivability is so important in this warband.
Survivability that should be granted by the Warband Response,Feelless Flesh, but that leaves a sour aftertaste instead: Reduces the damage of successful hits by 1. It can't go below 1 and, as worded today, doesn't work on critical hits. So the only benefit is when you're being attacked by a multi-attack fighter with 2 or more base damage to potentially shrug off 2/3 wounds...
Minions (gravekeepers, skeletons, and zombies, including their champions) provide additional synergy with many abilities that can be activated, including returning from the dead for a triple. Imagine a seneschal returning in time to protect his leader after he has just fallen.
Minions are typically slow (3″), but when near a leader they can perform a bonus move at the cost of a double and surprise an enemy with a last-minute item snap.
All minions have their own weapon profile, but they are quite similar to each other. Which one you choose depends on the remaining extra points and your personal preference.
In summary, it is a warband that can bring a lot of joy and has many options at its disposal.It can be themed around any of its traits (skeletons vs. vampires) or shuffled around. And don't forget if you're playing a narrative to add some thralls!
Pros and cons of Soulblight Gravelords
+ Horde army, but with elite options
+ Versatile with many options
+ Ability to bring back dead comrades
– No ranged options except for a leader
Some themed warbands for Soulblight Gravelords Warband
Just for fun, here are some themed warbands that are intended more for fun or narrative context than competitive play. Note that in the narrative game, you must complete a quest that allows you to recruit a hero before you can add them to your roster.
Skeletthorde: A Wight King on Skeletal Ross, 2 Black Knights, 1 Seneschal, 2 Grave Guards with Great Wight Blade, 1 Grave Guard with Crypt Shield, 1 Skeleton Champion and 3 Skeleton Warriors with Ancient Spear. Swap out a Black Knight and Skeleton for a Necromancer for more survivability.
Dawn of the Dead: A Necromancer, 2 Kosargi Nightguards, 10 Zombies and 2 Dire Wolves. Now that's one horde people will remember...
Vampire galore: Vampire Lord, 2 Vargheist, 1 Blood Knights (both weapons), 1 Vyrkos for a super elite, high speed army.
How to buy a Soulblight Gravelords Warband
Note:All prices used are standard Games Workshop prices. It's possible to get the various things cheaper (check the links for prices).
Since Soulblight Gravelords replaced Legions of Nagash in Age of Sigmar, most of the old models have either been retired or replaced with newer models.
With undead being such a common theme, it's very easy to get your hands on good 3D print files for undead miniatures. I recommend checking out (and getting hold of) various Patreon pagesa good 3D printerif you are serious about printing)
Here are the single blister models:
- Vampirlord, £18.5 for the official model but you can find many alternative models in the old sculps (used),cursed cityor in the Warhammer Underworlds warbandCrimson Court.
- Necromancer, £10
- Wight King, £10
- Wight King on Skeletal Steed, currently only available in the new £60 Start Collecting Set with 20 Grave Guards and 5 Black Knights
TheBlutritter-Boxcomes with 5 models in an all new box for £39.5, allowing 1 castellan and 4 knights to be used with a combination of weapons (an AoS unit can use any weapon).
TheVargheist-Boxis another of the various options available from the Flesh-Eater Courts Crypt Flayers/Horrors Box (£30).
From the board gamecursed cityThere is a new box with the elite monsters from this game. For £78 you can find 3 Vyrkos Blood-born, 2 Kosargi Nightguard and 1 Vargskyr. The other 3 models could alternatively be used as Necromancer or Wight King. On top of that, if you have Cursed City, you already have 10 skeletons and 10 zombies. But that all means you need to get your hands on the box. And for all intents and purposes, it seems gone forever.
The Black Knights box costs £25 and is exclusive to the GW webstore. It includes 5 models and the ability to assemble the leader as a Hell Knight. Alternatively, you will find 5 knights in the newSoulblight Start gatheringCrate.
Die Grave Guard-Boxcontains 10 miniatures and allows you to create 2 Seneschals (although now only one per 10 is allowed in Age of Sigmar) and 8 other sentries with a two-handed weapon or blade and shield combination. Only one weapon profile is allowed per 10 models.
The brand newskeletonsare available in boxes of 20 for £36.5 and allow for any combination of weapons and up to 2 champion options.
A cheaper box with another Skeleton Champion is the Grave Watch, a gang for Warhammer Underworlds (£15).
If you need spears, there's a scythe in the same squad that you can substitute.
The final kit to complete the warband is theDeadwalker Zombies, 20 models in the same box for a true undead horde (£34.5).
Tips for painting the Soulblight Gravelords
Show me your skeleton bobs!
I would love to show them here on this page.
All you have to do is send me some files.Find out how here.
Grave Guard and Skeletons can be painted very similarly and they go perfectly with the batch painting tutorials available online, especially those from the Citadelwebsite.
The Necromancer can be painted a number of ways and the only limit is really your creativity, but I would probably recommend going with darker tones for the robes and lighter colors for the flesh.
The contrasting colors can provide a useful basis, e.gGuilliman FleischorSkeletthorde.
If you're looking to get a little more creative and perhaps want to learn a new painting technique, I recommend doing it with a 'wet blend base coat'. It's a quick and easy skill that even a beginner can use to get great results.I learned this from Sam Lenz who made some skeletons of the Sepulchral Guard.
If you want some inspiration on how to paint vampires or zombies, there are plenty of tutorials everywhere, starting with thisCrimson Courtfrom the Warhammer Community to theTote Wanderervon Duncan Rhodes.
Other great resources:
- Guide to playing a Soulblight Gravelords Army in Age of Sigmar
- All our Warcry items
- Warcy Warband overview